Original Release Date: November 24, 2009
Some silhouette action starts this page off, placing emphasis on Stu's hesitation to carry out this less-than-reputable action. This also might be the first time in Mike and the Ninja that a panel border is left out. In panel two, more reminders of the lives he is about to inconvenience.
Panel four is a callback to something I did numerous times in my youth: squeeze myself behind a very heavy entertainment center, usually for the purposes of hooking up a video game console or fixing a loose connection. The trick was the push the entertainment center away from the wall just enough to squeeze in, but that was a challenging task because it was on carpet. It felt like the whole thing could topple over at any moment, plus there there decorations on top of the entertainment center that were certain to fall every time this action was taken.
There is a minor art snafu in panel five, which will make itself apparent on the next page. A little boy starts to play a video game on the TV, but there aren't any wires in the A/V inputs of the TV. You can clearly see that only the power cord for the TV is present. Whoops!